And So It Begins!
Hello, Hello, Hello!
We are Team Kitchen Sink promoting the first week back at university, and what that means for our game... PowerSink!
But firstly... who are we?
We are a bunch of Murdoch University students creating a game called PowerSink, it's a 3D platform puzzle game where players must pick up and place power orbs in the correct receptacles to power the levels and eventually, power the entire underwater system.
Our team comprises of four teammates; Luke, our producer and co-art lead, Triston, our co-art lead and tech lead, Zhara, our test lead, co-management lead and manager of our Twitter account (@powersinkdev) and finally Tash, our design lead and co-management lead and manager of this blog!
Here's some more detailed information on us and what we've been hard at work on this week, starting with our Producer Luke!
Hey there. I’m Luke and I am the Producer/Co-Art Lead for the PowerSink game project. I am responsible for a bulk of the programming and technical art in PowerSink and this semester I will also be overseeing quality control/asset production with Triston. I love making things, whether that’s 3D models, illustrations, animations, games, or whatever else I find myself working on. I also really enjoy playing games, with some of my favourites being Smash Bros. Ultimate, Minecraft, Portal 2, and Apex Legends. For this week’s work, I drew up technical turnarounds for both the Torpedo and Power Core Block assets. This included finalising the concept designs that I had developed with Rhys, our Semester 1 Art Lead, and giving whoever makes the assets enough information to model/texture from. I then modeled the torpedo asset, textured it, and implemented it into Unity. Finally, the latest task that I have worked on was developing a performant method of creating a volumetric light cone. The option I have worked on this week is a set of 4 cone-shaped meshes with a gradient texture, which manages to be only 80 polys altogether, and in general provides the game with a solid performant alternative to real-time volumetric lights (specifically for static light cones).
As you have heard, Luke has been quite hard at work this week, getting those technical turnarounds done and modelling our torpedoes! Now let's hear what Triston has been up to and a little bit about him.
Hey guys it's ya boy Triston here. A little bit about me, my name is legally Triton but I’ve decided to be an illegal impersonator and call myself Triston. I love to 3D model, dance, play games and play badminton. For this week’s work I 3D modelled a moving platform, power core block, teleporter and UV unwrapped them as well in Maya. I am still learning the ropes to being efficient in my work, but I am a fast learner so eventually, I'll be the king of 3D modelling in the next 50 years. Thanks for tuning in. I’ll keep you updated on next week’s blog.
Triston handles most of our modelling and it's great that he's been able to do what he loves in this project, now let's hear from our great test lead Zhara!
Hi, I’m Zhara! I’m Test Lead and I manage the Twitter over at @powersinkdev. I average 2 hours of sleep a week and I love :o) emoji. This week I wrote some dialogue for one of the latest levels, checked over some bugs and started to plan out content for our Twitter account for the upcoming week - mwah.
Zhara has been hard at work sorting through dialogue for the levels and managing our Twitter account, please get some sleep soon! And finally, I'll just introduce myself and some things I've been working on this week :)
Hey Guys, I'm Tash! Coffee connoisseur, powered by caffeine who loves to do animation, concept art, and create some awesome content for people to enjoy. I have been working on creating the concept designs and turnarounds for the floating platform and the torpedo launcher. I'm still learning how to communicate my designs effectively to our 3D modellers and for them to model it straight from the designs. I also have been overseeing this blog and making sure that everyone gets their say in and to let you guys in on some insider knowledge behind the creation of PowerSink!
Well, now you know each of us and what we've been working on this week!
We have had quite a busy week this week and we will continue to push forward with the development of PowerSink, so stay tuned for our next blog next week to see what we get up to! Appreciate you guys!
Team Kitchen Sink
Power Sink
Dive deep, and POWER through
Status | In development |
Authors | Power Sink, Winterwire Games |
Genre | Platformer, Adventure |
Tags | 3D, Atmospheric, Cute, Indie, Puzzle-Platformer, Sci-fi, Singleplayer, underwater, Unity |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- WE HAVE A STEAM PAGE!Jan 30, 2023
- Project Trailer - Power SinkJan 23, 2023
- End of Year Showcase!Dec 06, 2021
- It's the end of semester!Oct 30, 2021
- Something seems fishy...Oct 24, 2021
- It's BOSS time!!!Oct 16, 2021
- There's only THREE weeks left!Oct 09, 2021
- Just a wee lil' update for y'all!Oct 02, 2021
- Exciting things to come!Sep 25, 2021
- Time for a well deserved break!Sep 18, 2021
Comments
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Awesome Devlog!
Keep them coming!
Thankyou so much! Stay tuned for more :)